With this, you can adjust the influence of each bone over the mesh.Ĥ. ![]() Click on the cylinder, click skin, then the envelope option that appears. However, you get a lot of horrible folding of the mesh.ģ. Add the 3 bones you have made, and now by rotating the bones you can bend the cylinder. Go to Create panel>Systems>Bones, and create 3 bones as shown:Ģ: Add a skin modifier to the cylinder, and in the panel click ‘Add bones’.
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